I think this game is fun and the art is beautiful! Great potential! If possible, I hope to add a gallery or other place where you can watch directly and the difficulty of the game is low. If the author thinks that some people may not be able to win, he can set up a difficulty selection system or something like that... If he is adding something You can add some plot and the like, it doesn’t need to be too perfect, just a rough introduction of a part will be fine! These are all my personal opinions~ I will always pay attention to this game! (Personal prayer...don’t let goblins appear QWQ)
Yes I do have a plan for the gallery but It will most likely be added after all the boss is finished. for the difficulty part, yes I agree the difficulty is a bit on the lower side so I plan on bumping up quite a bit! and finally the narrative yes it is in the plan so please look forward to it! 💖
Not bad, pretty short but I like it, I feel like being able to target where i'm shooting at with my mouse would be better than manuevering myself with WASD to point at where I'm shooting.
Had a bit of a bug(?) where the boss kept doing AOE rectangle damage at himself for like 10 attacks straight, letting me just sit and spam my attack. I feel like you can up the difficulty a bit, I 0-dmg the boss quite easily
We currently have no plans to create a mobile version. However, if we receive a significant number of requests, we would certainly consider developing one.
This demo is pretty cool ! It's a bit too short to my liking (only one boss is not much) but the artstyle is very cool and the gameplay, although lacking of some variety, is promising. The game could benefit from quicker attacks (for enemies) to make them an actual menace and an obvious upgrade is adding other weapons (well, spells but shh) such as a "shotgun" which spreads low-damage bullet in a radius in front of the character or a slow-to-fire spell with heavy damages. One more thing, I believe you can export a Linux version on Unity and I would love if you ever do so (even if it's in 10 versions), it's easy to do on your side and it avoids compatibility problem on player's.
Ps: I think you forgor to remove the folder called "Witch's Dungeon_BurstDebugInformation_DoNotShip" which (as the name says) shouldn't be shipped
Thanks for your answer ! I'm glad you're so open minded (I already got answers such as "You can use the windows version with wine" when mentioning linux) and I'll be waiting for the next updates (game already in a collection).
← Return to game
Comments
Log in with itch.io to leave a comment.
I think this game is fun and the art is beautiful! Great potential! If possible, I hope to add a gallery or other place where you can watch directly and the difficulty of the game is low. If the author thinks that some people may not be able to win, he can set up a difficulty selection system or something like that... If he is adding something You can add some plot and the like, it doesn’t need to be too perfect, just a rough introduction of a part will be fine! These are all my personal opinions~ I will always pay attention to this game! (Personal prayer...don’t let goblins appear QWQ)
Yes I do have a plan for the gallery but It will most likely be added after all the boss is finished. for the difficulty part, yes I agree the difficulty is a bit on the lower side so I plan on bumping up quite a bit! and finally the narrative yes it is in the plan so please look forward to it! 💖
Thank you so much for the feed back! - mero
Thorn sins vibes, worth a shot
💖💖💖
Not bad, pretty short but I like it, I feel like being able to target where i'm shooting at with my mouse would be better than manuevering myself with WASD to point at where I'm shooting.
Had a bit of a bug(?) where the boss kept doing AOE rectangle damage at himself for like 10 attacks straight, letting me just sit and spam my attack. I feel like you can up the difficulty a bit, I 0-dmg the boss quite easily
Thank you so much for your feedback! 😊
We’ve also received similar feedback about making the aiming easier, and we’re actively working on that. Stay tuned for updates!
Regarding the difficulty, we’ll definitely work on making it more challenging to enhance the overall experience. Thanks for your input!
is a mobile version possible?
We currently have no plans to create a mobile version.
However, if we receive a significant number of requests, we would certainly consider developing one.
Thank you so much for your feedback!
This demo is pretty cool ! It's a bit too short to my liking (only one boss is not much) but the artstyle is very cool and the gameplay, although lacking of some variety, is promising. The game could benefit from quicker attacks (for enemies) to make them an actual menace and an obvious upgrade is adding other weapons (well, spells but shh) such as a "shotgun" which spreads low-damage bullet in a radius in front of the character or a slow-to-fire spell with heavy damages. One more thing, I believe you can export a Linux version on Unity and I would love if you ever do so (even if it's in 10 versions), it's easy to do on your side and it avoids compatibility problem on player's.
Ps: I think you forgor to remove the folder called "Witch's Dungeon_BurstDebugInformation_DoNotShip" which (as the name says) shouldn't be shipped
Thank you so much for sharing your thoughts! We really appreciate it. 😊
We're happy to let you know that more weapon varieties are already in development, so keep an eye out for those updates!
The idea of a Linux version is interesting, and we’ll look into it more. If it works out, we’ll definitely release a Linux version too.
Thanks again for your comment!
Thanks for your answer ! I'm glad you're so open minded (I already got answers such as "You can use the windows version with wine" when mentioning linux) and I'll be waiting for the next updates (game already in a collection).