Witch's Dungeon is a 2D top-down adventure pixel game where players take role as a witch who advance through dungeon filled with magical monster and demon.

Will her be able to escape from the dungeon or will her mind be broken and consumed by lust . . .

Disclaimer! We are a small team of two, so please support us in game development. Our english is not very good sorry! everything here is a very early into development some of them are just placeholder and is subject to change! despite that we still want to know what you like, what you don't like, what you would like to see so please comment down below!

Additional note for Google Chrome users

  • You may encounter with performance issues such as lagging, delayed input.
  • If so, please ensure to ENABLE the following setting:
    • Setting → System → Use graphics acceleration when available

If you are still encounter with the performance issues, please let us know and we will address those issues ASAP.



In this demo, you can expect the following!

  • Play as a witch and fight with a dangerous monster with tentacle magic.
  • Experience a little bit of erotic experience at the early stage of the game development


AttackLeft click / Space bar
MoveW / A / S / D
Escape from fall / sexW / A / S / D
Pause game
ESC




MeroArtist
https://x.com/mellowillust444
KumotoriEngineer
https://x.com/Kumotori_art
Updated 1 hour ago
StatusIn development
PlatformsWindows, HTML5
Release date 38 days ago
Rating
Rated 4.3 out of 5 stars
(24 total ratings)
AuthorMemotora
GenreAdventure, Action
Made withUnity
Tags2D, Adult, Erotic, Hentai, NSFW, Pixel Art, platform-web, r18, Tentacles
Average sessionA few minutes
LanguagesEnglish, Japanese
InputsKeyboard, Mouse

Download

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魔女のダンジョン [DEMO] - v.0.2.4.zip 67 MB

Development log

Comments

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This is very interesting. How are you making it? is it all from scratch? using a game engine? it runs smoothly and the 8-bit art to character art is projected very well.

Thank you and yes this game made from Unity engine and the character art and animation were made using Aseprite/Clip studio paint - Mero

Hope you could improve attacking styles. if you decided to allow mouse controlling, you should let the bullets face to where the cursor is. Good CG, but gaming experience was a pity.

(1 edit) (+1)

I talked to our engineer kumo about this in the past which kumo agreed that it would feel really nice to have but it would take a lot of time to implement due to inexperience and we cannot afford that right now so this may not be priority but we considered adding it after we finished the game!
- Mero

(+1)

ATTACK THE D POINT!

❤️❤️❤️

(1 edit) (+1)

I enjoyed the demo quite a lot! At first, I thought that the side image was going to block a lot of the visuals when fighting (as a lot of games do), but then the camera zoomed out and I haven't felt so much freedom to see the boss fight. The art style is really nice and the world animations feel smooth. I look forward to seeing the game in its full release (I saw that pressing shift lets you switch weapon types, so maybe we can get one that launches a very very balanced and totally not lethal giant explosion?).

For the character model, moving her in any direction feels very stuttery, although it doesn't seem to affect gameplay. She also moves noticeably faster in the diagonals, leading to cases where it's better to mash the adjacent keys to improve mobility. A question is have is if the top part of her model counts as her hitbox, or if it's just the shadow on the ground?

A complaint I would have in terms of the demo's balancing is that once you're hit by something, there's zero time to recover/avoid damage. Perhaps down the line, there's abilities or passives that provide i-frames, let you dodge, or recover hp/lust?

Another (much lesser) complaint would be that the first boss fight, although the small targeting tentacles are easy to dodge, don't have any existing animations to indicate they are coming and will catch you off guard, especially with their color blending into the areas around it.

An issue I found is that for the first boss fight, if you put yourself right at the activation point of the boss, it'll spawn the boss, but the fight hasn't technically started, although it does zoom the camera out. Its health bar also isn't present, but you can still kill the boss anyways. It's possible to do this from any point of the stairway, so long as you avoid moving forward beyond the moment the boss activates. You can actually go left or right and sit around doing nothing in the boss arena until you move forward or head back to the center and start the encounter.

For the second boss fight, if you try to use the same tactic, the fight starts normally and you can see the health bar, but when the boss does his attack that sweeps half of the arena, it can force you out of bounds into the area behind it, and while he is still capable of attacking, if that same attack forces you into the lava behind and you recover in time, it puts you so far back that he stops attacking.

(1 edit) (+1)

Another thing about the second boss fight is if you enter the activation range and then immediately go backwards, he also won't attack and you're free to bring him down to kill him.

  • Adding super powerful weapon with high cost would be pretty interesting! I will try to make it real.

  • For the stuttery issues, we will look and fix into that.

  • For the diagonals movement, yes! I haven’t notice this before. I though I already fixed this issues along ago but thanks to your feedback I actually fix it now. The hot fix for this will be released very soon.

  • For the i-frames after getting hit, this is pretty interesting! I will be working on that.

  • Additionally, I planned to update to summon some small units when players fighting with the boss. The spawned small units, once defeated, may drop HP potion or Lust healing potion.

  • For the small targeting tentacle, I will look into that and see if I could make it to be more noticeable before the attack actually landed.

  • About the issues that the boss session start or progress not so correctly, I will look into that and fix it ASAP. This is a pretty critical issues and need to be fixed. Thank you so much for letting me know.

  • Lastly, thank you so much for such a detailed feedback. It’s truly helps me and the team a lot, and we are really appreciated it. Thank you so much for spending your time to play our game and giving valuable feedback to us. We will make the game even more better! Stay tune for the future updates!🙏❤️❤️❤️💖💖

    - Kumotori

(+1)

really cool game

(+1)

also how do i get the other slime scene?

Glad you like our game! 
We will do our best to make it even better! ❤️

For the slime scene, our team is still working on it.
The slime stage will be the 3rd chapter of the game.

Stay tune for the update! ✨✨

- Kumotori

(+1)

pls gimme full game xD

(+1)

I would love too. But we are still working on it as well. LOL XD ❤️

But the team is working on this project full-time now so update on each week should be pretty fast now. So, stay tune for the update!

- Kumotori

well damn i did not expect a real reply. to not waste much time imma just give a quick feedback. the game is fun. it seems you are also working on other projectiles which is a nice idea. the movementspeed of the protag is in my opinion fine. attack power is ok.
now here are some stuff that maybe should or could be added: experience and upgrade (or a level system). bigger map/stages in same area with more little enemies (with more nsfw content maybe) but id say like 2 to 4 per area. movement button hidden once you fully lost maybe. you could also just make a rouge like game and add specs and upgrades. i know you probably thought of most of these but i heard somewhere that feedback is always welcomed. i believe your game has huge potential and im def waiting for further updates.

Thank you so much for your feedback!

Such as detailed feedback like this is really helps me to know if the current balance is going well or not, as a developer, most of the time we cannot really justify if the difficulty is actually at the right amount for the actual players and that's why feedback is very values for us! Thank you so much again. ❤️❤️

I have a plan to add the small stages with the enemies with is not boss, just a small unit enemy. As well, there will be h-scene variation for the small unit enemy.

For the suggestion about the additional system, I would like to adding those mechanics as well, as I believe it will enhance the gameplay experience even more. But with the limited project timeline, we need to prioritize finishing the project within the timeline first. We might working on those system as a post-published updates or for our next project. Again, your suggestion are highly appreciated. 🙏✨✨

- Kumotori

(+1)

Great demo! I love the art style and the gameplay.

I found a glitch during the first boss fight: The boss pushed me behind the invisible wall with a tantacle. I was not soft locked because i was still able to attack him, but the boss wasn't. I can't replicate this glitch tho. Did this happen to someone else?

I tried to play the build again and I found the mentioned issue!
Thank you so much for letting me know. ❤️🙏

I will fix it and release a hot fix soon. 😊

- Kumotori

Hot fix released!
If you encounter with any issues, feel free to let me know. ❤️

- Kumotori

(+1)

Hey, something i've noticed is that I think the first "death" states are bugged. There's been multiple times where when I die, nothing triggers and i'm just left on the floor to be attacked. No scene triggers, and there's no retry button, so i'm forced to just close the game.

Thank you so much for letting me know the issues!

I'll be working on them and will release a hotfix soon.

- Kumotori

Hot fix released!

If you encounter with any issues, feel free to let me know. ❤️

- Kumotori

(+1)

Suggestion: Add mobile controls

I do not have a plan to release for mobiles because we are a small team and I am the only programmer. I want to finish the game first, to ensure that the game could publish within the project timeline, sorry.
I appreciate your suggestion. 🙏❤️

- Kumotori

(3 edits) (+1)

the "escape from fall" spam requirement on the first boss is mental. Maybe it's framerate-dependant, but no matter how much I spam I can't get more than 2 pixels on that damn bar.


Edit1: escape from sex filled how I'd expect it to

Edit2: I purposefully got downed twice on the second fight to test. Once I could get up without issues, and once it refused to fill the bar at all. There's clearly some issue (playing on the browser)

Thank you so much for letting us know your feedback!

Regarding the 'Lust' bar (the pink bar above the health point bar) is full, I intentionally make it impossible to escape if player fall at that point.
However, I am completely understand the frustration with the issues you mentioned. I’ll work on adjusting the escape difficulty and balancing it more carefully.

Your input is truly appreciated, and I’m grateful for your help in identifying these problems. I’ll do my best to fix them.

- Kumotori

(+1)

I think this game is fun and the art is beautiful! Great potential! If possible, I hope to add a gallery or other place where you can watch directly and the difficulty of the game is low. If the author thinks that some people may not be able to win, he can set up a difficulty selection system or something like that... If he is adding something You can add some plot and the like, it doesn’t need to be too perfect, just a rough introduction of a part will be fine! These are all my personal opinions~ I will always pay attention to this game! (Personal prayer...don’t let goblins appear QWQ)

Yes I do have a plan for the gallery but It will most likely be added after all the boss is finished. for the difficulty part, yes I agree the difficulty is a bit on the lower side so I plan on bumping up quite a bit! and finally the narrative yes it is in the plan so please look forward to it! 💖

Thank you so much for the feed back! - mero

(+1)

Thorn sins vibes, worth a shot

💖💖💖

(+1)

Not bad, pretty short but I like it, I feel like being able to target where i'm shooting at with my mouse would be better than manuevering myself with WASD to point at where I'm shooting.

Had a bit of a bug(?) where the boss kept doing AOE rectangle damage at himself for like 10 attacks straight, letting me just sit and spam my attack. I feel like you can up the difficulty a bit, I 0-dmg the boss quite easily

Thank you so much for your feedback! 😊

We’ve also received similar feedback about making the aiming easier, and we’re actively working on that. Stay tuned for updates!

Regarding the difficulty, we’ll definitely work on making it more challenging to enhance the overall experience. Thanks for your input!

(+2)

is a mobile version possible?

(+1)(-1)

We currently have no plans to create a mobile version.
However, if we receive a significant number of requests, we would certainly consider developing one.

Thank you so much for your feedback!

(+2)

This demo is pretty cool ! It's a bit too short to my liking (only one boss is not much) but the artstyle is very cool and the gameplay, although lacking of some variety, is promising. The game could benefit from quicker attacks (for enemies) to make them an actual menace and an obvious upgrade is adding other weapons (well, spells but shh) such as a "shotgun" which spreads low-damage bullet in a radius in front of the character or a slow-to-fire spell with heavy damages. One more thing, I believe you can export a Linux version on Unity and I would love if you ever do so (even if it's in 10 versions), it's easy to do on your side and it avoids compatibility problem on player's.

Ps: I think you forgor to remove the folder called "Witch's Dungeon_BurstDebugInformation_DoNotShip" which (as the name says) shouldn't be shipped

Thank you so much for sharing your thoughts! We really appreciate it. 😊

We're happy to let you know that more weapon varieties are already in development, so keep an eye out for those updates!

The idea of a Linux version is interesting, and we’ll look into it more. If it works out, we’ll definitely release a Linux version too.

Thanks again for your comment!

(+1)

Thanks for your answer ! I'm glad you're so open minded (I already got answers such as "You can use the windows version with wine" when mentioning linux) and I'll be waiting for the next updates (game already in a collection).