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It was a game of exceptionally high quality, and I’m eagerly looking forward to the full release. While playing the game, I gathered some feedback on features that could be improved:

Boss Cutscenes Replayability:
With the current save/load system, once you clear a boss, you can’t rewatch its specific cutscene later, even after completing the game. Although the beta-test style—where the boss reappears if you exit and then re-enter the boss room—has its merits, it might detract from the overall polish. It would be great if players could save their progress near the boss room, similar to bookmarking in visual novel games, so that they can load that point later to view the cutscene again.

Movement Speed:
The movement speed feels a bit sluggish and can be frustrating. Please consider adding a running function or an option in the settings to adjust the character’s movement speed.

Mini-map Feature:
A mini-map would be very helpful. When searching for attack power enhancement items, I sometimes found myself unsure whether I had already traversed a certain path due to the absence of a mini-map. If possible, including a feature to toggle the mini-map on and off would be ideal.

Mouse Cursor Size:
When playing with a mouse, the cursor appears too large, which can be slightly inconvenient. An option to adjust the mouse cursor size would be much appreciated.

Cutscene Duration:
It would be nice to have the ability to adjust the duration of cutscenes.

Item Function Clarification (First Boss):
When I first played the web version of the game, I noticed that after defeating the first boss and picking up the item, I was automatically moved to the next boss room. I initially assumed that this boss item always triggered stage progression. However, when I later played the downloaded version, defeating the first boss did not automatically advance me to the next stage; instead, when I left and re-entered the boss room, the boss reappeared and the previous dialogue was replayed, which made it seem like a bug. It wasn’t until I accidentally pressed the Shift key that I realized the item was, in fact, a usable weapon. I suggest providing a clear indication that the item is a weapon available for use once it appears after a boss is defeated.

Additional Languages:
Please consider adding more language options to the game.

Additional Bug:
While playing the game, I also discovered that in front of the second boss room, the path is blocked, as shown in the attached image.

These points are merely my personal opinions, and I hope you find them useful as input for further game development.

Decent game

Being able to change aim while moving without stopping attacking would be nice. Character art and animations are great, but your picture feels way to big on the screen, either an option to resize or make it transpearant while you move close to/under would be nice.

Great art and the graphics and attack animations fit really well.
Two things to improve:
on Windows I can't see the mouse cursor on menus in full screen
When using wasd to walk between map sections, you have to release and press the move key again.  Would be smoother if you check for depressed key on map tile entrance too

Looking forward to seeing the full game and gallery! ;-)

I kinda really like the game and think it is very erotic, but also feel like there are some things that could be improved.

These things are:

- Camera is a bit buggy and unintuitive sometimes. You can tell some rooms where designed where the player is expected to walk in from a specific, and the camera will snap to that side on scene entrance. But if you enter the room from the different side, it still snaps to the same entrance, leaving the player out of frame.

- Zoom level is a bit weird as well. Sometimes, you play rooms zoomed in really far, and other times (during bosses especially) camera zooms way back so you can better see stuff. I understand why this was done, but it "feels" a bit weird. Hard to explain. This also makes the characters hitbox hard to grasp. The characters hitbox is a bit weird anyway.

- The splash art was what initially draw me in personally. I have a preference for big witch hats and tight clothing. So it makes me a bit sad, that there are only a few variations on the splash art. The focus is definitely on the pixel arts (which are also very nice I have to say!!), but I feel like there could have been more interaction with the splash art - maybe during different game states, the witch could have a different splash art? (Normal, Erotic / Charmed, Caught by Trap, etc...). I do understand that this would mean a lot of extra work, and it might not be something that you would want to focus on.

- Game Difficulty feels a bit weird - some weapons outclass others by a lot. I personally don't mind difficulty that can easily be cheesed by the player, because this allows the player to focus more on the erotic part.

- Towards the later part of the full game, it feels like a deadline approached and the game had to downscale a bit of content. While early levels felt very ambitious with different H-scenes for different enemy defeat scenes, later levels have some reused H-scenes or just enemies without any defeat interaction. I understand that it's a lot of work, but having a succubus enemy and not giving it an H-scene makes me very sad.

- The H-Scenes are generally good and I enjoyed them, but I wish they would automatically loop. If you want to look at them in full length again, you need to select 'Retry' on the Game Over screen and then get defeated by that particular enemy again.


Overall, I did enjoy the game  and it has met my expectations for the given pricepoint. I am looking forward to your next release!! Good luck!!

Thank you so much for taking the time to play our game and write your feedback! I am really appreciated it. 😊❤️🙏

I will definitely take your suggestions into account to further improve the game.

– Kumotori

(1 edit)

This game's concept is very promising, however it has a few flaws.


THE BAD

  • The character avatar on the left takes up a lot of screen space making it hard to dodge and see
  • The map is very hard to navigate, a map would be appreciated
  • You can easily run by enemies
  • The warning for where enemies will attack are good looking but a little hard to interpret
  • Killing enemies is pointless at full hp
  • The different weapons should be less of upgrades, as in the split shot should not just be directly better than the normal. Each weapon needs strengths and weaknesses.
  • The static tentacle enemies are quite boring in their current state
  • The game is overall not very difficult
  • The hurt box of the character is hard to understand
  • With damage upgrades the bosses are extremely quick
  • The tentacle weapon is easily the highest damage per second
  • The projectile attacks on the first boss can spawn too close to the player


THE GOOD

  • The art is pretty good
  • The attacks of the bosses are well done and interesting
  • The tentacle weapon is well designed
  • The idea of taking the attacks of bosses and using them is great
  • I like the choice of using health for more powerful spells
  • The music is nice


Overall the demo is fun and I look forward to seeing the project develop.

Also was AI used to make the art?

Thank you so much for taking the time to play our game and share your feedback! I truly appreciate it. 😊❤️🙏

As for the artwork, all assets were hand-drawn by Mero, our talented artist. No AI was used in any part of the art asset creation.

You can check out Mero’s work here → https://x.com/mellowillust444

— Kumotori

NICE!
I'm very glad to hear that, I wish you two luck on your game development journey. I most likely will be back to discuss each new update and share my opinions on it!

(1 edit)

This would be 100x better if the character faced the direction of the mouse, attacking the direction you are walking makes it clunky to try and move and attack at the same time, very clunky.

You can download the latest version of the game, which now includes the option to attack in the direction of the mouse. Feel free to check it out! ❤️😊

— Kumotori

I can actually load this game via chrome browser on my android, however controls are an issue. Is there some way around that? Looks great, would love to try it out

(+2)

The game currently only supports PC. However, we’re actively working on mobile ports, so please stay tuned! ❤️

— Kumotori

Good to hear! 👍 

(+2)

I really liked the game. I played the version where there was only the first boss and it ended there, but now, with new spells, arenas, rooms and new mechanics, the game is visibly improving.

I would love a gallery system for the defeat animations or when you are grabbed, or after finishing the game, getting all the scenes.

I really enjoyed this demo, the game looks like it will be very good!

While I very much enjoyed the game, I wish that controls could be customized. A minimap would be nice to help with navigation, too.

The game looks spectacular I hope everything goes smoothly with its development and that we will have an Android version in the future. 

The designs, the music, the protagonist, the environment, without leaving aside the sexual mechanics are captivating. I hope to see it finished.

I'm glad you enjoyed the game. The android version may or may not come soon since we just start developing a new project and porting to android may take a too much time off the new project but it's still possible that we will do it in the future.

- Mero

Hello! Do you guys need a narrative designer for your game? If so, I don’t mind helping out! If you are interested in hiring me as a writer please contact me through Discord: NovaMaster73 or through my email: jah082602@gmail.com

Thank you for your offering, but I'm not interested at the moment. I want to focus on the new project especially on a technical side first.

- Mero

That’s cool! If you are interested in the future, you know where to find me!

Same

I caught interest to the game but unable to play it because I don't have a computer...so I used winlator but don't know what to do it crashes😅


Anyway is there a plan for Android or should I just wait until I'm able to buy a PC or Laptop?

We are considering developing a mobile version of the game, but it might take a while since I have never developed a mobile game before. 🙏

- Kumotori

I see, well thank you in advance.

有没有推出安卓版本这个想法毕竟我没有电脑,浏览器演示无法移动希望能推出一个安卓版本看这个游戏的画风挺不错的我喜欢,非常地想玩如果能推出安卓版本我会非常支持当然就算不能我也会继续支持你

(我使用 AI 将英文翻译成中文)

我们正在考虑制作手机版,但可能需要一段时间,因为我以前从未开发过手机游戏,所以要做出合适的手机版本可能需要一些时间。😊❤️

- Kumotori

好的我会慢慢等的,兄弟继续加油

(3 edits) (+1)

this game REALLY needs a minimap

and a guide for mechanics (like what does hp up mean? do i get more hp or smth or just heal?)

also camera snapping is really weird

and attacking should turn to your mouse or at least the way you are going and not just snap to one direction

and for some reason i get sent to minotaur boss after i beat the first one

Thank you so much for taking the time to write your feedback and play our game. I’ll make sure to apply your suggestions to improve the game further. 🙏

For the attacking direction, there are two aiming modes:

  • One that shoots at the mouse cursor.
  • Another that shoots in the direction the character is facing.

— Kumotori

Oh wait really? Please put a note somewhere on the screen to change the thingy please ty

Sure! I will be working on it. 😊

- Kumotori

In the future can this game be played in full for free? Because when I played the demo I had fun but I want to play the full version so I hope it can be free in the future.

(+1)

I'm glad you enjoyed the game, there will be a discount and might even do some free giveaway in the future so be sure to follow us

- Kumotori

thank you i will follow you until it is free

(1 edit)

I really like the artwork, is there going to be a gallery?


The Areas before the bosses is kinda hard to navigate. Every tileset repeats. I also felt that there were too many checkpoints, kinda takes the tension out.

As for the gallery, it's available in the full game version—it unlocks after completing the final stage.

Thank you so much for your feedback. It’s truly valuable to us, and I will definitely apply your suggestions to further improve the game. 😊❤️

— Kumotori

(+1)

Is there going to be a minimap or a gallery in the foreseeable future?

I feel like i might have missed some powerups ;(

The minimap sounds like a great idea! I'll be working on it. Thank you so much for your suggestion. 😊❤️

As for the gallery, it's already available in the full game version—you can unlock it after completing the final stage.

— Kumotori

(+1)

looks amazing I cant wait for the full gam

The full game version is now available for purchase! 😊❤️

— Kumotori

(+1)

Can you that bgm bug?
https://drive.google.com/file/d/1e9zwkY1gfh-wctdznlBl0tpR6UV2egvw/view?usp=drive...

Thank you so much for letting us know the issue!
I will fix it ASAP! 🙏

- Kumotori

The issue was solved in v.1.3.9
Thank you so much for your report! 😊🙏❤️
- Kumotori

(+1)

the game is really good in everything (animation, gameplay, sound...) but i guess it lack lot of content (finished the game in 5-6minutes)

Glad you enjoyed our game! 

 We’re working on adding more content, so stay tuned. 😊🙏❤️

— Kumotori

Deleted 49 days ago
(+1)

Thank you so much for your time playing our game and writing the review. I am truly appreciated it.😊❤️🙏

We are currently working on the new update for the game, and will definitely add features according to your suggestions. 

For the gallery, you can unlock the gallery once you defeated the final boss (currently the 4th boss).

- Kumotori

Alright, I was trying to find something new and just stumbled upon it.

The graphics are good, similar to Children of Morta if I remember correctly.

The gameplay is kinda cheeks though. You move really slowly, and the rooms are confusing as hell. I'm pretty sure I got to the boss by chance. You also have a huge hitbox, basically anything does damage. The boss is also cheeks, having way too much health, and guaranteeing a couple hits on you because your hitbox is just massive. Almost beat it, but I died, then spammed WASD, but the game didn't register it for some reason, so I just quit. I wouldn't say this is a full review, but this game doesn't give a good impression.

Graphics: 26/35
Gameplay: 9/35
Animation: 10/35

It's aight, bit forgettable in my opinion

Thank you so much for taking your time writing your review. 🙏😊

It truly valuable for us in further development.
We truly appreciate your suggestions and will be sure to implement them.

- Kumotori

Adjustments were made based on your feedback in v.1.2.8.1
If you have a chance, I’d love for you to give the game another go. 
❤️😊


- Kumotori

Hey, I got this through Kagura and there's a weird issue where playing it for 10+ minutes ends up turning it into a very frame-y game where things were running at roughly 50 frames per minute during the first boss fight. There doesn't seem to be an in-game way to fix this without closing and re-opening. Any ideas what might be the cause?
(Win10, 3080, 16GB RAM)

(+1)

Thank you so much for letting us know the issues.
I will fix it ASAP! 🙏

- Kumotori

Looking forward to it! Also, I didn't realize this until I played the demo here after posting, but that release version also doesn't have any "retry" buttons pop up after "losing" and I have to respawn through the pause menu instead. The fact that nobody else seemed to be mentioning these has me wondering if my install messed up or something.

(+1)

Nope you're install is fine i did the same and i thought i was alone but the checkpoints work so i think its intended.

(+1)

Thank you so much for letting us know the issues and taking your time writing the report. 🙏

I may need to revert the game build back to v.1.2.4 first.
I will publish a new game build once the issues were solved.

- Kumotori

The issues were solved in v.1.2.7.6
Thank you so much for letting me know the issues. 😊🙏💖

- Kumotori

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