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It was a game of exceptionally high quality, and I’m eagerly looking forward to the full release. While playing the game, I gathered some feedback on features that could be improved:

Boss Cutscenes Replayability:
With the current save/load system, once you clear a boss, you can’t rewatch its specific cutscene later, even after completing the game. Although the beta-test style—where the boss reappears if you exit and then re-enter the boss room—has its merits, it might detract from the overall polish. It would be great if players could save their progress near the boss room, similar to bookmarking in visual novel games, so that they can load that point later to view the cutscene again.

Movement Speed:
The movement speed feels a bit sluggish and can be frustrating. Please consider adding a running function or an option in the settings to adjust the character’s movement speed.

Mini-map Feature:
A mini-map would be very helpful. When searching for attack power enhancement items, I sometimes found myself unsure whether I had already traversed a certain path due to the absence of a mini-map. If possible, including a feature to toggle the mini-map on and off would be ideal.

Mouse Cursor Size:
When playing with a mouse, the cursor appears too large, which can be slightly inconvenient. An option to adjust the mouse cursor size would be much appreciated.

Cutscene Duration:
It would be nice to have the ability to adjust the duration of cutscenes.

Item Function Clarification (First Boss):
When I first played the web version of the game, I noticed that after defeating the first boss and picking up the item, I was automatically moved to the next boss room. I initially assumed that this boss item always triggered stage progression. However, when I later played the downloaded version, defeating the first boss did not automatically advance me to the next stage; instead, when I left and re-entered the boss room, the boss reappeared and the previous dialogue was replayed, which made it seem like a bug. It wasn’t until I accidentally pressed the Shift key that I realized the item was, in fact, a usable weapon. I suggest providing a clear indication that the item is a weapon available for use once it appears after a boss is defeated.

Additional Languages:
Please consider adding more language options to the game.

Additional Bug:
While playing the game, I also discovered that in front of the second boss room, the path is blocked, as shown in the attached image.

These points are merely my personal opinions, and I hope you find them useful as input for further game development.

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